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Your build should already be in Play Console, see upload your app if it isn’t. What’s left is the listing players see, choosing a release track, and the review itself.

1. Create the Play Console listing

Screenshots, a feature graphic, a description, and the content rating questionnaire Google requires. See generate an app icon and generate store assets if you need these.

2. Choose a release track

Google splits releases into tracks, each reaching a wider audience than the last.
1

Start on a testing track

Internal, Closed, or Open testing, covered in internal testing.
2

Promote to Production

Once you’re confident it’s solid, promote the same build to the Production track so all players can install it.

3. Submit for review

Google reviews the app before it goes live on the Production track. Review time varies by app and can be longer for a first submission.

Troubleshooting

  • Rejected by Google: paste the reviewer’s notes into Agent and ask it to fix the smallest issue that caused it.
  • Stuck in review: review times aren’t fixed. Check Play Console for the current status rather than resubmitting.
  • Content rating rejected: answer the questionnaire based on PixelGames’ actual content, not the most conservative option, mismatches can trigger a rejection.

What’s next

Submit to the App Store

Do the same for iPhone players.

Collect reviews and ratings

Prompt happy players to rate PixelGames.