1. Create the Play Console listing
Screenshots, a feature graphic, a description, and the content rating questionnaire Google requires. See generate an app icon and generate store assets if you need these.2. Choose a release track
Google splits releases into tracks, each reaching a wider audience than the last.1
Start on a testing track
Internal, Closed, or Open testing, covered in
internal testing.
2
Promote to Production
Once you’re confident it’s solid, promote the same build to the Production track so
all players can install it.
3. Submit for review
Google reviews the app before it goes live on the Production track. Review time varies by app and can be longer for a first submission.Troubleshooting
- Rejected by Google: paste the reviewer’s notes into Agent and ask it to fix the smallest issue that caused it.
- Stuck in review: review times aren’t fixed. Check Play Console for the current status rather than resubmitting.
- Content rating rejected: answer the questionnaire based on PixelGames’ actual content, not the most conservative option, mismatches can trigger a rejection.
What’s next
Submit to the App Store
Do the same for iPhone players.
Collect reviews and ratings
Prompt happy players to rate PixelGames.